mafuyu asahina. (
beathollow) wrote2024-07-25 09:01 pm
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CHARACTER / PERSONA INFO
NAME: Asahina Mafuyu
CANON: Project SEKAI
AGE: 17
HOUSING: tbd!
PERSONA NAME/APPEARANCE: Snow White, who appears as a princess in a torn up dress but is no less elegant and gentle-looking... even though she's clearly hurt and has been crying. Depending on if she is attacking or healing, she'll manifest with a broken mirror or a ruby-red apple.
ARCANA: The High Priestess
ELEMENT: Psychokinesis
CURRENT LEVEL: 50
SKILLS:
❄ Media: Heals light damage for the whole party.
❄ Me Patra: Cures Dizzy/Forget/Sleep/Hunger for the whole party.
❄ Jackpot Sad Shot: Mafuyu creates an arrow of pure psionic power, manipulating its path through the air to strike at her foe. Light psychokinesis damage to a single target.
❄ Marakukaja: Raises defense for the whole party.
❄ Energy Shower: Cures Confuse/Fear/Despair/Rage/Brainwash for the whole party.
❄ Diarama: Heals medium damage for a single target.
❄ Tarunda: Lowers Attack for a single target.
❄ Mapsi: Deals light psy damage to all enemies.
❄ Matarunda: Lowers Attack for all enemies.
❄ Diarahan: Heals full damage for a single target.
❄ Masukukaja: Raises agility for the whole party.
❄ Mediarama: Heals medium damage for the whole party.
❄ Amrita Shower: Cures all status ailments for the whole party.
❄ Mapsio: Deals medium psy damage to all enemies.
❄ FREEST OF THEM ALL: Mirrors appear in front of several enemies, which reflect the old Mafuyu who tried to be perfect. Her allies will see the reflection crying. The real Mafuyu, however, can ready her bow and arrow and fire an array of arrows that break through every single mirror, and pierce her enemies for heavy multi-target Psy damage. They will also inflict hunger on impact. (10/26)
MOONLIGHT SONATA: The battle becomes their stage as Celeste leads Mafuyu in an elegant ballroom dance befitting of a father and daughter. With a final twirl and ending in a death drop. As Mafuyu falls, so too does a red apple, though where the girl is caught the fruit instead splits to pieces as it strikes the ground; the scent of apples fills the air, sweet and comforting, granting everyone strength. For the duration of the scent, Celeste, Mafuyu, and two others all regain their health slowly, taking the equivalent of a Dia each turn beginning on activation. Celeste in particular will find that he is immune to status effects during this time; any skills he uses will be amplified in strength, dealing x2 damage. The scent lasts for three turns maximum.
This pair ability may be triggered by either party, and ended by either party. The ability takes effect the turn it is activated and cannot be used at the same time as any other Rank 10 pair ability involving Mafuyu or Celeste. It can only be used once per battle.
CRYSTAL COFFIN: As two girls summon forth the power from their thawing hearts, ice and psychic magic mingle to form a crystalline coffin fit for a princes... only for it to shatter into pieces and reform into a pair of elegant shields, floating protectively to defend both girls from their attackers by reflecting all physical attacks aimed at them. On the first round, Aubrey and Mafuyu may select a grand total of four enemies to inflict with Rage; for the duration of the effect, these four enemies will focus their attacks on Aubrey and Mafuyu over all others. After three turns have passed, the ice shields shatter, and the enemies are cleared of Rage.
This pair ability may be triggered by either party, and ended by either party. The ability takes effect the turn it is activated and cannot be used at the same time as any other Rank 10 pair ability involving Mafuyu or Aubrey. It can only be used once per battle.
FIX IT UP: When Yi Sang and Mafuyu engage in combat together, Yi Sang uses curse energy to create a large, star-patterned blanket that covers over himself and Mafuyu. The blanket will keep them safe and block the next attack each of them take, even if it's after the subsequent round. The blanket will disappear shortly after Yi Sang casts this part of the ability (though its effects will still be in play), and instead, it will wrap around Mafuyu like a cape. Mafuyu can then shoot a large arrow infused with curse and psy energy at the sky, and rain down healing energy to all allies on the battlefield (the equivalent of Mediarama). Yi Sang and Mafuyu. The heals will rain on the party for three turns, and after those three turns have passed, the rain will stop.
This pair ability may be triggered by either party, though Yi Sang's portion will come first, and ended by either party. The ability takes effect the turn it is activated and cannot be used at the same time as any other Rank 10 pair ability involving Yi Sang or Mafuyu. It can only be used once per battle.
TRAP CARD: Atem and Mafuyu will be presented with three cards with three options: 1) They can do a full heal on themselves and two other people, 2) They can gain a psy and electric shield respectively, and can protect two allies by absorbing damage for them the next time those allies are targeted, or 3) Do a joint attack. The joint attack will infuse Mafuyu's legs with electric energy, and Atem's fists with psy energy, and they can both pummel an enemy for severe single-target psy and electric damage. They can use all three cards, but each card can only be used once, and they must be used up in three consecutive turns.
This pair ability may be triggered by either party, and ended by either party. The ability takes effect the turn it is activated and cannot be used at the same time as any other Rank 10 pair ability involving Mafuyu or Atem. It can only be used once per battle.
SWEETER THAN PIE: Arven fires up his pan, and he and Mafuyu can create a large apple pie. Eating the apple pie will grant Arven and Mafuyu both psy and fire energy respectively; Arven can choose to turn his next elemental attack into a psy attack, and Mafuyu can turn her next elemental attack into a fire one. If they both target the same enemy/enemies, they will rapidly regenerate energy for the next three turns, making it easier for them to crank out their spells. They can also "bank" their psy/fire attack swap for three turns, meaning that they can choose to swap elements at any time for three turns after they cast their spell.
This pair ability may be triggered by either party, and ended by either party. The ability takes effect the turn it is activated and cannot be used at the same time as any other Rank 10 pair ability involving Mafuyu or Arven. It can only be used once per battle.
THE LADY AND HER YOJIMBO: In order to recover from her injuries, Mafuyu may choose to entrust her life to Izou. So long as she stays under a psychic veil, she regains 25% of both her health and spiritual energy each turn, but she may not evade any attacks. While she may act, she cannot move from her place without ending the effect. Conversely, curse magic pulses through Izou, strengthening him. He may choose to take attacks on Mafuyu's behalf - if he rolls an 11 or higher, he is able to block the attack and takes no damage. If he rolls a 16 or higher he not only blocks the attack, but also counterattacks with a medium damage, single-target physical or curse spell at the attacker. The veil and ability to counter last for 3 turns before the veil fades and Mafuyu may once again move normally.
This pair ability may be triggered by either party, and ended by either party. The ability takes effect the turn it is activated and cannot be used at the same time as any other Rank 10 pair ability involving Izou or Mafuyu. It can only be used once per battle.
ROLE CARD: ANGEL/NURSE: Blessings and telekinesis combine to grant Joshua and Mafuyu temporary (and functionally useless but pretty) angel wings. Together, they may select four people to apply a shield to - this shield will nullify a single offensive action against them (attacks and/or debuffs) and will break upon the first offensive action used. The shield cannot be banked. The shields last until they are used or the battle comes to an end, whichever comes first. They may choose each other to shield, but they do not have to. The wings remain for three rounds or until another pair ability is used.
This pair ability may be triggered by either party. The ability takes effect the turn it is activated and cannot be used at the same time as any other Rank 10 pair ability involving Joshua or Mafuyu. It can only be used once per battle.
THE CLOCKWORK HEARTBEAT: The stage is set, all the actors are in play - except that Sayaka and Mafuyu are marionettes no more, and have broken free from what they are expected to be. The broken marionette strings have now reformed into an elegant shield that reflects all magical attacks targeted at the girls for three turns, and in addition, Sayaka and Mafuyu are able to infuse the shield with either Fire or Psy magic to deal an additional instance of damage per turn to a single enemy, with the infusion alternating between Fire or Psy upon the girls' commands. At the end of three turns, the shield shatters.
This pair ability may be triggered by either party and takes effect the turn it is activated. This ability cannot be used at the same time as any other Rank 10 pair ability involving Mafuyu and Sayaka, and can only be used once per battle.
THE PRINCESS AND THE KNIGHT: As befitting of a knight and a princess, when Argenti strikes his spear on the ground, he is able to summon psy-enhanced rose bushes to act as a shield to protect himself, Mafuyu and up to two other members of the party - the shields cannot be banked and will halve any damage received by its recipient once before breaking. The shield will last until it breaks or when the battle ends, whichever happens first.
At the same time - Mafuyu, the princess who took control of her own destiny, is able to fire psy-enhanced arrows that restores a medium amount of both health and spiritual energy for the party for three turns, to allow the party to continue slinging spells without flagging.
This pair ability may be triggered by either party, and ended by either party. The ability takes effect the turn it is activated and cannot be used at the same time as any other Rank 10 pair ability involving Argenti or Mafuyu. It can only be used once per battle.
PERMISSIONS
ooc.
PLAYER NAME: Amity
PREFERRED CONTACT: PM!
BACKTAGGING: Yes!
THREADHOPPING: Yes!
SENSITIVE/OFF-LIMIT TOPICS:
CANON TOPICS: Unreality, familial abuse (emotional), dissociation, depersonalization, suicide, self harm, self-destructive tendencies.
OOC PREFERENCES: Drug usage (please ask for discussion), heavy alcohol usage, infidelity/cheating, suicide, gore/extreme detailed violence, and while I don't think it will happen at all and it can be situational, zombies (especially paired with explicit gore). Please ask ahead of time about other horror themes.
ic.
PHYSICAL CONTACT: She is immensely touch starved but also might flinch at first.
ROMANCE/SHIPPING: My bread and butter! If you've got an idea, shoot your shot. As a note I do have a preference for m/f, but I love all sorts of ships.
CONFLICT: Tap me for anything so we can keep it as low-key oocly as possible.
FIGHTING: Contact first for coordination! Or handwaving.
KILLING: No.
NSFW: Maybe!
REWARDS
Toothpaste that, when used, gives the user a catchphrase they say at the end of their sentences (i.e. "Believe it!", "nya"). Lasts for 1 day.
A N*kia brick phone that when turned on, makes the user's clothes explode.
A set of pajamas with Dazai's face patterned on it that, when worn, makes the user's voice sound like they've inhaled helium for 1 hour
Towel that, when used, suddenly makes the user incredibly awake and hyperaware of their surroundings
Incense that, when used, makes the user crave sweets.
A trading card of Atem. Collect them all!
Racing Suit and Helmet - Safety first! Perfect for motorcycle racing.
Consent Form - It says "I consent to ███████████████████" and is signed by Shin Tsukimi.
Business Card - A black business card with the name "Van Arkride" in large lettering, for an office named Arkride Solutions. The tagline underneath reads, "Complicated matters only".
Revolutionary White Hat - A stylish brimmed hat in bold white and blue, only worn by those on the modern edge of fashion.
Bracelet - A simple silver bracelet with no particularly noteworthy features. From a Courageous Warrior.
Clean Set of Clothes - A plain, oversized long sleeved t-shirt and a loose pair of pants perfect for working out, both in pristine white. The size appears to be for a tall male.
Sky Blue Haori The distinctive jacket of a famous police force. Comfortable and striking!
Costume - A sparkly performance leotard with both cutouts and fluttery fabric additions for visual interest. (It's the pink one in the art.)
T-Kun - A plush of a chubby, green dinosaur. Old and worn, this was probably a dearly loved childhood toy.
The Fruition - A vaguely sporty outfit with a minimalistic color scheme and white fabric flowers in its pockets and fashionable tears. The jacket has a name printed on it, "SHALEM".
Magic Ointment - One time use item. Forms a barrier that reflects all magic attacks once.
Bead Chain - One time use item. Restores full HP to all allies (maximum 4 including the user).
Arc Magatama - One time use item. When thrown at an enemy, deals the equivalent of medium Electric damage to all enemies.